Creating the topography of a battle board is one of my favourite part. I use the multi-layer/multi-scale approach, as follow:
- Layer 1 (large scale details): I start by gluing PS foam board and cardboard to the wood board to make the big scale features of the terrain. I use cork sheets for modelling roads.
- Layer 2 (medium scale details): I then use roughcast to cover the whole surface. When the roughcast is still wet, I insert big chunks of bark to model the large rocky area, then small stones/slates.
- Layer 3 (small scale details): When the roughcast is dry, I use PVA or scenic cement (such as Liquid Mana) to glue sand and gravels.
I found it to be the best process to have a smooth and detailed topography for your board, while not being too much time consuming (and yet for sure it’s longer than PVA+sand only ^^).
Drumlin Diner module
I’m always looking for new or improved modelling techniques. So if you know/use alternative topography routine when making battle board, feel free to share in the comments ^^